⚔️ ANOMAL Clues - All Collectible Evidence
Every clue in the ANOMAL game: type, the era where it is found, and the cases it relates to.
Published September 1, 2026 · Last updated September 14, 2026
Quick Answer: What Is ANOMAL?
ANOMAL is a single-player time-travel puzzle game. There is no combat, no timer, no fail state. The entire game is one loop repeated across four eras: observe a frozen 3D diorama, collect physical / temporal / supernatural clues, cross-reference those clues against the other eras, and reconstruct the timeline. The anomaly is the single event that ties all four cases together — recognising it is the final puzzle.
| Mechanic | What It Does | Where You Use It |
|---|---|---|
| Observation | Zoom, rotate, pan the frozen diorama | Every era — the first step of every case |
| Clue Collection | Mark physical / temporal / supernatural objects | Every era — three clues per case, twelve total |
| Cross-Reference | Match a clue in one era to its counterpart in another | Cross-era panel — unlocks the anomaly thread |
| Timeline Reconstruction | Order eight events across four eras | Per case — the solution screen |
| Anomaly Recognition | Identify the single event behind all four cases | Endgame — after all four cases close |
The Three Clue Types
Every clue in ANOMAL is sorted into one of three categories. Learning to read the category is half the puzzle.
- Physical — what the scene actually is. A burnt compass, an intact helmet, a sealed suit. These never lie, but they rarely tell the whole story.
- Temporal — where the timeline lies. A logbook dated after the body was discovered, a chronometer frozen at a future second. These are the puzzle's load-bearing elements — every case turns on at least one.
- Supernatural — what should not exist. Water from a phantom stream, residue with no spectroscopic match, offerings that stay fresh in a sealed temple. These point at the anomaly itself.
Cross-Referencing: The Core Skill
No case solves itself in isolation. Each case has three clues, and at least one clue points at a different era. The Frozen Flame's compass metallurgy matches the Orbital Station's chronometer; the Conquistador's helmet water shares an isotope ratio with the Buried Temple's offering residue. Build a table as you go — the anomaly reveals itself only when all four cases are solved and the cross-era matches line up.